Brajković, Jelena

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orcid::0000-0003-4725-8538
  • Brajković, Jelena (5)
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Author's Bibliography

Is Agent-Based Simulation a Valid Tool for Studying the Impact of Nature-Based Solutions on Local Economy? A Case Study of Four European Cities

Koppelaar, Rembrandt; Marvuglia, Antonino; Havinga, Lisanne; Brajković, Jelena; Rugani, Benedetto

(MDPI, 2021)

TY  - JOUR
AU  - Koppelaar, Rembrandt
AU  - Marvuglia, Antonino
AU  - Havinga, Lisanne
AU  - Brajković, Jelena
AU  - Rugani, Benedetto
PY  - 2021
UR  - https://raf.arh.bg.ac.rs/handle/123456789/1200
AB  - Implementing nature-based solutions (NBSs) in cities, such as urban forests, can have
multiple effects on the quality of life of inhabitants, acting on the mitigation of climate change, and
in some cases also enhancing citizens’ social life and the transformation of customer patterns in
commercial activities. Assessing this latter effect is the aim of this paper. An agent-based model
(ABM) was used to assess change in commercial activities by small and midsize companies in retail
due to the development of parks. The paper focuses on the potential capacity of NBS green spaces
to boost retail companies’ business volumes, thus increasing their revenues, and at the same time
create a pleasant feeling of space usability for the population. The type of NBS is not specified but
generalized into large green spaces. The simulation contains two types of agents: (1) residents and
(2) shop owners. Factors that attract new retail shops to be established in an area are simplified, based
on attractor points, which identify areas such as large green spaces within and around which shops
can form. The simulations provided insights on the number of retail shops that can be sustained
based on the purchasing behavior of citizens that walk in parks. Four European cities were explored:
Szeged (Hungary), Alcalá de Henares (Spain), Çankaya Municipality (Turkey) and Milan (Italy).
The model allowed analyzing the indirect economic benefit of NBSs (i.e., large green spaces in this
case) on a neighborhood’s economic structure. More precisely, the presence of green parks in the
model boosted the visits of customers to local small shops located within and around them, such as
cafés and kiosks, allowing for the emergence of 5–6 retail shops (on average, for about 800 walking
citizens) in the case of Szeged and an average 12–14 retail shops for a simulated population of
2900 persons that walk in parks in the case of Milan. Overall, results from this modeling exercise can
be considered representative for large urban green areas usually visited by a substantial number of
citizens. However, their pertinence to support for local policies for NBS implementation and other
decision-making related activities of socioeconomic nature is hampered by the low representativeness
of source data used for the simulations.
PB  - MDPI
T2  - Sustainability
T1  - Is Agent-Based Simulation a Valid Tool for Studying the Impact of Nature-Based Solutions on Local Economy? A Case Study of Four European Cities
VL  - 13
IS  - 13
SP  - 7466
DO  - 10.3390/su13137466
ER  - 
@article{
author = "Koppelaar, Rembrandt and Marvuglia, Antonino and Havinga, Lisanne and Brajković, Jelena and Rugani, Benedetto",
year = "2021",
abstract = "Implementing nature-based solutions (NBSs) in cities, such as urban forests, can have
multiple effects on the quality of life of inhabitants, acting on the mitigation of climate change, and
in some cases also enhancing citizens’ social life and the transformation of customer patterns in
commercial activities. Assessing this latter effect is the aim of this paper. An agent-based model
(ABM) was used to assess change in commercial activities by small and midsize companies in retail
due to the development of parks. The paper focuses on the potential capacity of NBS green spaces
to boost retail companies’ business volumes, thus increasing their revenues, and at the same time
create a pleasant feeling of space usability for the population. The type of NBS is not specified but
generalized into large green spaces. The simulation contains two types of agents: (1) residents and
(2) shop owners. Factors that attract new retail shops to be established in an area are simplified, based
on attractor points, which identify areas such as large green spaces within and around which shops
can form. The simulations provided insights on the number of retail shops that can be sustained
based on the purchasing behavior of citizens that walk in parks. Four European cities were explored:
Szeged (Hungary), Alcalá de Henares (Spain), Çankaya Municipality (Turkey) and Milan (Italy).
The model allowed analyzing the indirect economic benefit of NBSs (i.e., large green spaces in this
case) on a neighborhood’s economic structure. More precisely, the presence of green parks in the
model boosted the visits of customers to local small shops located within and around them, such as
cafés and kiosks, allowing for the emergence of 5–6 retail shops (on average, for about 800 walking
citizens) in the case of Szeged and an average 12–14 retail shops for a simulated population of
2900 persons that walk in parks in the case of Milan. Overall, results from this modeling exercise can
be considered representative for large urban green areas usually visited by a substantial number of
citizens. However, their pertinence to support for local policies for NBS implementation and other
decision-making related activities of socioeconomic nature is hampered by the low representativeness
of source data used for the simulations.",
publisher = "MDPI",
journal = "Sustainability",
title = "Is Agent-Based Simulation a Valid Tool for Studying the Impact of Nature-Based Solutions on Local Economy? A Case Study of Four European Cities",
volume = "13",
number = "13",
pages = "7466",
doi = "10.3390/su13137466"
}
Koppelaar, R., Marvuglia, A., Havinga, L., Brajković, J.,& Rugani, B.. (2021). Is Agent-Based Simulation a Valid Tool for Studying the Impact of Nature-Based Solutions on Local Economy? A Case Study of Four European Cities. in Sustainability
MDPI., 13(13), 7466.
https://doi.org/10.3390/su13137466
Koppelaar R, Marvuglia A, Havinga L, Brajković J, Rugani B. Is Agent-Based Simulation a Valid Tool for Studying the Impact of Nature-Based Solutions on Local Economy? A Case Study of Four European Cities. in Sustainability. 2021;13(13):7466.
doi:10.3390/su13137466 .
Koppelaar, Rembrandt, Marvuglia, Antonino, Havinga, Lisanne, Brajković, Jelena, Rugani, Benedetto, "Is Agent-Based Simulation a Valid Tool for Studying the Impact of Nature-Based Solutions on Local Economy? A Case Study of Four European Cities" in Sustainability, 13, no. 13 (2021):7466,
https://doi.org/10.3390/su13137466 . .
1
4

New media architecture - application modalities in architectural practice

Brajković, Jelena

(Универзитет у Београду, Архитектонски факултет, 2017)

TY  - THES
AU  - Brajković, Jelena
PY  - 2017
UR  - http://eteze.bg.ac.rs/application/showtheses?thesesId=5396
UR  - https://fedorabg.bg.ac.rs/fedora/get/o:16763/bdef:Content/download
UR  - http://vbs.rs/scripts/cobiss?command=DISPLAY&base=70036&RID=513199249
UR  - http://nardus.mpn.gov.rs/123456789/8933
UR  - https://raf.arh.bg.ac.rs/handle/123456789/388
AB  - This research will focus on application modalities of new meia and technologies in architectural practice...
AB  - Predmet ovog istraživanja su novi mediji i tehnologije u arhitekturi...
PB  - Универзитет у Београду, Архитектонски факултет
T2  - Универзитет у Београду
T1  - New media architecture - application modalities in architectural practice
T1  - Новомедијска архитектура - модалитети употребе нових медија у архитектонској пракси
UR  - https://hdl.handle.net/21.15107/rcub_nardus_8933
ER  - 
@phdthesis{
author = "Brajković, Jelena",
year = "2017",
abstract = "This research will focus on application modalities of new meia and technologies in architectural practice..., Predmet ovog istraživanja su novi mediji i tehnologije u arhitekturi...",
publisher = "Универзитет у Београду, Архитектонски факултет",
journal = "Универзитет у Београду",
title = "New media architecture - application modalities in architectural practice, Новомедијска архитектура - модалитети употребе нових медија у архитектонској пракси",
url = "https://hdl.handle.net/21.15107/rcub_nardus_8933"
}
Brajković, J.. (2017). New media architecture - application modalities in architectural practice. in Универзитет у Београду
Универзитет у Београду, Архитектонски факултет..
https://hdl.handle.net/21.15107/rcub_nardus_8933
Brajković J. New media architecture - application modalities in architectural practice. in Универзитет у Београду. 2017;.
https://hdl.handle.net/21.15107/rcub_nardus_8933 .
Brajković, Jelena, "New media architecture - application modalities in architectural practice" in Универзитет у Београду (2017),
https://hdl.handle.net/21.15107/rcub_nardus_8933 .

Principles and modes of new media architecture

Brajković, Jelena; Đokić, Lidija

(Univerzitet u Nišu, Niš, 2017)

TY  - JOUR
AU  - Brajković, Jelena
AU  - Đokić, Lidija
PY  - 2017
UR  - https://raf.arh.bg.ac.rs/handle/123456789/269
AB  - The contemporary age is marked by the rapidly advanced digital revolution, unstoppable rise of computer technologies and omnipresence of technological advancements in all aspects of everyday life. In the information era, computer technologies have become pervasive, ubiquitous and dominant. Their hybridization with previously present media forms resulted in the emergence of a new and exuberant field of new media and technologies. New media is a hybrid field of computer based technological forms, which are used in contemporary practice, not only as tool, but also as an expressive medium. Because of the complex nature of new media, the field is extremely hybrid, positioned at the intersection of art, science and culture. Its emerged cultural paradigm is scientific culture, in which dominant characteristics are technological art and cultural forms, as well as information and techno society. In this overall context, architecture is not an isolated phenomenon. The new media have influenced the field of architecture too, offering new possibilities, features, design methodologies and principles for conceptualizing and developing architectural space. In architectural practice different modalities of the new media are being used. These modalities initiated the emergence of the field of new media architecture. The distinction of these state-of-the-art types of architectural space, together with the principles and concepts they rely on, were the main focus and main contribution of the research presented in this paper.
AB  - Savremeno doba obeleženo je digitalnom revolucijom, rapidnim usponom računarskih tehnologija, kao i opštom tehnologizacijom svakodnevice. U informatičkoj eri, računarske tehnologije postale su dominantne, a uparene sa ranije prisutnim medijskim formama, oformile su bujno polje novih medija i tehnologija. Novi mediji predstavljaju hibridnu oblast računarski zasnovanih tehnoloških formi u kojima se tehnologije pojavljuju i u ulozi ekspresivnog medija. Zbog kompleksne prirode novih medija oblast predstavlja izrazito interdisciplinarno polje na preseku umetnosti, nauke i kulture, a kulturološka paradigma koju je ovo polje ustanovilo odlikuju izrazito naučna kultura, tehnologizovana umetnost i informaciono društvo. U ovakvoj situaciji, ni arhitektura nije izolovan fenomen, pa je prodor novih medija ustanovio nove pojave, postupke, kao i principe za konceptualizaciju i realizaciju prostora u arhitekturi. Pojava novih medija u arhitekturi podrazumeva njihove različite modalitete primene, koji su uslovili razvoj novih i specifičnih tipova prostora. Specificiranje tipova ovakvih prostora, zajedno sa principima i konceptima na kojima se zasnivaju, predmet je istraživanja koje je predstavljeno u radu koji sledi.
PB  - Univerzitet u Nišu, Niš
T2  - Facta universitatis - series: Architecture and Civil Engineering
T1  - Principles and modes of new media architecture
T1  - Principi i modaliteti primene novih medija u arhitekturi
VL  - 15
IS  - 2
SP  - 239
EP  - 249
DO  - 10.2298/FUACE170303018B
ER  - 
@article{
author = "Brajković, Jelena and Đokić, Lidija",
year = "2017",
abstract = "The contemporary age is marked by the rapidly advanced digital revolution, unstoppable rise of computer technologies and omnipresence of technological advancements in all aspects of everyday life. In the information era, computer technologies have become pervasive, ubiquitous and dominant. Their hybridization with previously present media forms resulted in the emergence of a new and exuberant field of new media and technologies. New media is a hybrid field of computer based technological forms, which are used in contemporary practice, not only as tool, but also as an expressive medium. Because of the complex nature of new media, the field is extremely hybrid, positioned at the intersection of art, science and culture. Its emerged cultural paradigm is scientific culture, in which dominant characteristics are technological art and cultural forms, as well as information and techno society. In this overall context, architecture is not an isolated phenomenon. The new media have influenced the field of architecture too, offering new possibilities, features, design methodologies and principles for conceptualizing and developing architectural space. In architectural practice different modalities of the new media are being used. These modalities initiated the emergence of the field of new media architecture. The distinction of these state-of-the-art types of architectural space, together with the principles and concepts they rely on, were the main focus and main contribution of the research presented in this paper., Savremeno doba obeleženo je digitalnom revolucijom, rapidnim usponom računarskih tehnologija, kao i opštom tehnologizacijom svakodnevice. U informatičkoj eri, računarske tehnologije postale su dominantne, a uparene sa ranije prisutnim medijskim formama, oformile su bujno polje novih medija i tehnologija. Novi mediji predstavljaju hibridnu oblast računarski zasnovanih tehnoloških formi u kojima se tehnologije pojavljuju i u ulozi ekspresivnog medija. Zbog kompleksne prirode novih medija oblast predstavlja izrazito interdisciplinarno polje na preseku umetnosti, nauke i kulture, a kulturološka paradigma koju je ovo polje ustanovilo odlikuju izrazito naučna kultura, tehnologizovana umetnost i informaciono društvo. U ovakvoj situaciji, ni arhitektura nije izolovan fenomen, pa je prodor novih medija ustanovio nove pojave, postupke, kao i principe za konceptualizaciju i realizaciju prostora u arhitekturi. Pojava novih medija u arhitekturi podrazumeva njihove različite modalitete primene, koji su uslovili razvoj novih i specifičnih tipova prostora. Specificiranje tipova ovakvih prostora, zajedno sa principima i konceptima na kojima se zasnivaju, predmet je istraživanja koje je predstavljeno u radu koji sledi.",
publisher = "Univerzitet u Nišu, Niš",
journal = "Facta universitatis - series: Architecture and Civil Engineering",
title = "Principles and modes of new media architecture, Principi i modaliteti primene novih medija u arhitekturi",
volume = "15",
number = "2",
pages = "239-249",
doi = "10.2298/FUACE170303018B"
}
Brajković, J.,& Đokić, L.. (2017). Principles and modes of new media architecture. in Facta universitatis - series: Architecture and Civil Engineering
Univerzitet u Nišu, Niš., 15(2), 239-249.
https://doi.org/10.2298/FUACE170303018B
Brajković J, Đokić L. Principles and modes of new media architecture. in Facta universitatis - series: Architecture and Civil Engineering. 2017;15(2):239-249.
doi:10.2298/FUACE170303018B .
Brajković, Jelena, Đokić, Lidija, "Principles and modes of new media architecture" in Facta universitatis - series: Architecture and Civil Engineering, 15, no. 2 (2017):239-249,
https://doi.org/10.2298/FUACE170303018B . .

Screen media interfaces and environments

Brajković, Jelena; Nestorović, Miodrag

(Belgrade : University of Belgrade, Faculty of Architecture, 2017)

TY  - JOUR
AU  - Brajković, Jelena
AU  - Nestorović, Miodrag
PY  - 2017
UR  - https://raf.arh.bg.ac.rs/handle/123456789/1150
AB  - The emergence and the development of new media forms took many diverse directions at the end of the twentieth and the beginning of the twenty first century, significantly influencing many areas of everyday life, as well as contemporary architectural practice. New types of architectural space emerged, types that are based on both new media and architectural principles. These spaces are screen, interactive, kinetic, biotechnological, as well as environments of light. These kind of environments gained new principles and features well known in new media field. Especially important for architectural context is the great potential of new media to create illusions and simulations, to produce augmented and composite, virtual realities and spaces. Virtual space represents one of the most challenging form of new media space. It is also the most complex form of screen media environments, so complex that it has taken its own, radical course. Besides the most advanced and complex, screen media interfaces also represent the oldest and typical forms of media architecture. This article will analyze emergence of screen interfaces in architecture, discuss their forms and modalities and examine their influence on human impression of space.
PB  - Belgrade : University of Belgrade, Faculty of Architecture
T2  - SAJ : Serbian architectural journal
T1  - Screen media interfaces and environments
VL  - 9
IS  - 1
SP  - 83
EP  - 104
UR  - https://hdl.handle.net/21.15107/rcub_raf_1150
ER  - 
@article{
author = "Brajković, Jelena and Nestorović, Miodrag",
year = "2017",
abstract = "The emergence and the development of new media forms took many diverse directions at the end of the twentieth and the beginning of the twenty first century, significantly influencing many areas of everyday life, as well as contemporary architectural practice. New types of architectural space emerged, types that are based on both new media and architectural principles. These spaces are screen, interactive, kinetic, biotechnological, as well as environments of light. These kind of environments gained new principles and features well known in new media field. Especially important for architectural context is the great potential of new media to create illusions and simulations, to produce augmented and composite, virtual realities and spaces. Virtual space represents one of the most challenging form of new media space. It is also the most complex form of screen media environments, so complex that it has taken its own, radical course. Besides the most advanced and complex, screen media interfaces also represent the oldest and typical forms of media architecture. This article will analyze emergence of screen interfaces in architecture, discuss their forms and modalities and examine their influence on human impression of space.",
publisher = "Belgrade : University of Belgrade, Faculty of Architecture",
journal = "SAJ : Serbian architectural journal",
title = "Screen media interfaces and environments",
volume = "9",
number = "1",
pages = "83-104",
url = "https://hdl.handle.net/21.15107/rcub_raf_1150"
}
Brajković, J.,& Nestorović, M.. (2017). Screen media interfaces and environments. in SAJ : Serbian architectural journal
Belgrade : University of Belgrade, Faculty of Architecture., 9(1), 83-104.
https://hdl.handle.net/21.15107/rcub_raf_1150
Brajković J, Nestorović M. Screen media interfaces and environments. in SAJ : Serbian architectural journal. 2017;9(1):83-104.
https://hdl.handle.net/21.15107/rcub_raf_1150 .
Brajković, Jelena, Nestorović, Miodrag, "Screen media interfaces and environments" in SAJ : Serbian architectural journal, 9, no. 1 (2017):83-104,
https://hdl.handle.net/21.15107/rcub_raf_1150 .

Identity of new media spaces

Brajković, Jelena; Đokić, Lidija

(Belgrade : Faculty of Architecture, 2014)

TY  - CONF
AU  - Brajković, Jelena
AU  - Đokić, Lidija
PY  - 2014
UR  - https://raf.arh.bg.ac.rs/handle/123456789/681
AB  - This paper has the goal to analyze influence that new media and technologies have
made on the identity and quality of architectural space. In the present Information
Age, digital technologies have crucially influenced and changed our reality, the way
we behave, connect or communicate. Being part of the overall reality, architectural
space is not an isolated category. It has also received and adopted the influence of
new media and technologies. The way people communicate with space, due to new
technologies, is now different. In some cases space is becoming an interface, a
navigational environment waiting for the user to explore it. This paper analyzes the
emerging new categories of space - new media spaces, qualities that such spaces
possess and the identity they have developed.
PB  - Belgrade : Faculty of Architecture
C3  - Places and Technologies 2014 [Elektronski izvor] : keeping up with technologies to improve places : conference proceedings : 1st international academic conference, Belgrade, 3-4. April 2014
T1  - Identity of new media spaces
SP  - 388
EP  - 399
UR  - https://hdl.handle.net/21.15107/rcub_raf_681
ER  - 
@conference{
author = "Brajković, Jelena and Đokić, Lidija",
year = "2014",
abstract = "This paper has the goal to analyze influence that new media and technologies have
made on the identity and quality of architectural space. In the present Information
Age, digital technologies have crucially influenced and changed our reality, the way
we behave, connect or communicate. Being part of the overall reality, architectural
space is not an isolated category. It has also received and adopted the influence of
new media and technologies. The way people communicate with space, due to new
technologies, is now different. In some cases space is becoming an interface, a
navigational environment waiting for the user to explore it. This paper analyzes the
emerging new categories of space - new media spaces, qualities that such spaces
possess and the identity they have developed.",
publisher = "Belgrade : Faculty of Architecture",
journal = "Places and Technologies 2014 [Elektronski izvor] : keeping up with technologies to improve places : conference proceedings : 1st international academic conference, Belgrade, 3-4. April 2014",
title = "Identity of new media spaces",
pages = "388-399",
url = "https://hdl.handle.net/21.15107/rcub_raf_681"
}
Brajković, J.,& Đokić, L.. (2014). Identity of new media spaces. in Places and Technologies 2014 [Elektronski izvor] : keeping up with technologies to improve places : conference proceedings : 1st international academic conference, Belgrade, 3-4. April 2014
Belgrade : Faculty of Architecture., 388-399.
https://hdl.handle.net/21.15107/rcub_raf_681
Brajković J, Đokić L. Identity of new media spaces. in Places and Technologies 2014 [Elektronski izvor] : keeping up with technologies to improve places : conference proceedings : 1st international academic conference, Belgrade, 3-4. April 2014. 2014;:388-399.
https://hdl.handle.net/21.15107/rcub_raf_681 .
Brajković, Jelena, Đokić, Lidija, "Identity of new media spaces" in Places and Technologies 2014 [Elektronski izvor] : keeping up with technologies to improve places : conference proceedings : 1st international academic conference, Belgrade, 3-4. April 2014 (2014):388-399,
https://hdl.handle.net/21.15107/rcub_raf_681 .