RAF - Repository of the Faculty of Architecture
University of Belgrade, Faculty of Architecture
    • English
    • Српски
    • Српски (Serbia)
  • English 
    • English
    • Serbian (Cyrillic)
    • Serbian (Latin)
  • Login
View Item 
  •   RAF
  • Arhitektonski fakultet
  • Publikacije istraživača / Researchers' publications
  • View Item
  •   RAF
  • Arhitektonski fakultet
  • Publikacije istraživača / Researchers' publications
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Digital Technologies for Urban Regeneration: A Case Study of the Former Bileća Street in Trebinje, Bosnia and Herzegovina

Thumbnail
2022
Full paper (18.84Mb)
Authors
Guzijan, Jasna
Aleksandra, Đukić
Vaništa Lazаrević, Eva
Cvijić, Siniša
Radić, Simo
Conference object (Published version)
,
AMPS PROCEEDINGS SERIES
Metadata
Show full item record
Abstract
The Digital or Fourth Industrial Revolution, which began in the 1980s, is the event that has contributed the most substantially to possibilities for global information dissemination. The explosion of digital technologies over the last twenty years has brought change to the conventional workflow. Institutions dealing with cultural heritage have recognised the opportunities afforded by digital technologies for the preservation of tangible and intangible heritage, especially the great potential they have shown for improving public access to different forms of cultural heritage and its reuse.1Over the last two decades, there has been a debate among experts about the benefits and drawbacks of using digital technologies for the purpose of preservation of cultural heritage, as well as the relationship between the material and virtual worlds. Digitisation has caused many controversies and dilemmas as to whether digital technologies can recapture the past outside what was previously t...he human sociocultural context. Heritage is revitalised not solely for its spatial presentation, but also for the experience and magic of feeling that one is in the past. This is a creative approach that allows one to experience history using all senses and is a way to present heritage that really appeals to people. The upside of digital technology is that it allows the protection, conservation and promotion of tangible and intangible heritage. Ideas and initiatives such as virtual museums, libraries and galleries are readily embraced when a site or an institution cannot be accessed physically, and they were actively implemented during the COVID-19 pandemic. It is often reiterated that the ultimate goal of using digital technology is to understand the past and to appreciate the achievements of ancestors. 2 The European Commission launched Europeana, a platform that provides access to cultural heritage through digital technology and is freely publicly accessible. 3 The use of digital technology is a two-way process in that it has influenced our understanding of heritage on the one hand, while on the other, cultural heritage has also influenced how digital tools can be used.

Keywords:
Industrial Revolution / Global information / Digital technologies / Cultural heritage
Source:
(IN)TANGIBLE HERITAGE(S): Design, culture and technology – past, present, and future: Proceedings, 2022, 369-377
Publisher:
  • AMPS PROCEEDINGS SERIES

ISSN: 2398-9467

[ Google Scholar ]
Handle
https://hdl.handle.net/21.15107/rcub_raf_1261
URI
https://raf.arh.bg.ac.rs/handle/123456789/1261
Collections
  • Publikacije istraživača / Researchers' publications
Institution/Community
Arhitektonski fakultet
TY  - CONF
AU  - Guzijan, Jasna
AU  - Aleksandra, Đukić
AU  - Vaništa Lazаrević, Eva
AU  - Cvijić, Siniša
AU  - Radić, Simo
PY  - 2022
UR  - https://raf.arh.bg.ac.rs/handle/123456789/1261
AB  - The Digital or Fourth Industrial Revolution, which began in the 1980s, is the event that has
contributed the most substantially to possibilities for global information dissemination. The explosion
of digital technologies over the last twenty years has brought change to the conventional workflow.
Institutions dealing with cultural heritage have recognised the opportunities afforded by digital
technologies for the preservation of tangible and intangible heritage, especially the great potential
they have shown for improving public access to different forms of cultural heritage and its
reuse.1Over the last two decades, there has been a debate among experts about the benefits and
drawbacks of using digital technologies for the purpose of preservation of cultural heritage, as well as
the relationship between the material and virtual worlds. Digitisation has caused many controversies
and dilemmas as to whether digital technologies can recapture the past outside what was previously
the human sociocultural context. Heritage is revitalised not solely for its spatial presentation, but also
for the experience and magic of feeling that one is in the past. This is a creative approach that allows
one to experience history using all senses and is a way to present heritage that really appeals to
people. The upside of digital technology is that it allows the protection, conservation and promotion
of tangible and intangible heritage. Ideas and initiatives such as virtual museums, libraries and
galleries are readily embraced when a site or an institution cannot be accessed physically, and they
were actively implemented during the COVID-19 pandemic. It is often reiterated that the ultimate
goal of using digital technology is to understand the past and to appreciate the achievements of
ancestors. 2 The European Commission launched Europeana, a platform that provides access to
cultural heritage through digital technology and is freely publicly accessible. 3 The use of digital
technology is a two-way process in that it has influenced our understanding of heritage on the one
hand, while on the other, cultural heritage has also influenced how digital tools can be used.
PB  - AMPS PROCEEDINGS SERIES
C3  - (IN)TANGIBLE HERITAGE(S): Design, culture and technology – past, present, and future: Proceedings
T1  - Digital Technologies for Urban Regeneration: A Case Study of the Former Bileća Street in Trebinje, Bosnia and Herzegovina
SP  - 369
EP  - 377
UR  - https://hdl.handle.net/21.15107/rcub_raf_1261
ER  - 
@conference{
author = "Guzijan, Jasna and Aleksandra, Đukić and Vaništa Lazаrević, Eva and Cvijić, Siniša and Radić, Simo",
year = "2022",
abstract = "The Digital or Fourth Industrial Revolution, which began in the 1980s, is the event that has
contributed the most substantially to possibilities for global information dissemination. The explosion
of digital technologies over the last twenty years has brought change to the conventional workflow.
Institutions dealing with cultural heritage have recognised the opportunities afforded by digital
technologies for the preservation of tangible and intangible heritage, especially the great potential
they have shown for improving public access to different forms of cultural heritage and its
reuse.1Over the last two decades, there has been a debate among experts about the benefits and
drawbacks of using digital technologies for the purpose of preservation of cultural heritage, as well as
the relationship between the material and virtual worlds. Digitisation has caused many controversies
and dilemmas as to whether digital technologies can recapture the past outside what was previously
the human sociocultural context. Heritage is revitalised not solely for its spatial presentation, but also
for the experience and magic of feeling that one is in the past. This is a creative approach that allows
one to experience history using all senses and is a way to present heritage that really appeals to
people. The upside of digital technology is that it allows the protection, conservation and promotion
of tangible and intangible heritage. Ideas and initiatives such as virtual museums, libraries and
galleries are readily embraced when a site or an institution cannot be accessed physically, and they
were actively implemented during the COVID-19 pandemic. It is often reiterated that the ultimate
goal of using digital technology is to understand the past and to appreciate the achievements of
ancestors. 2 The European Commission launched Europeana, a platform that provides access to
cultural heritage through digital technology and is freely publicly accessible. 3 The use of digital
technology is a two-way process in that it has influenced our understanding of heritage on the one
hand, while on the other, cultural heritage has also influenced how digital tools can be used.",
publisher = "AMPS PROCEEDINGS SERIES",
journal = "(IN)TANGIBLE HERITAGE(S): Design, culture and technology – past, present, and future: Proceedings",
title = "Digital Technologies for Urban Regeneration: A Case Study of the Former Bileća Street in Trebinje, Bosnia and Herzegovina",
pages = "369-377",
url = "https://hdl.handle.net/21.15107/rcub_raf_1261"
}
Guzijan, J., Aleksandra, Đ., Vaništa Lazаrević, E., Cvijić, S.,& Radić, S.. (2022). Digital Technologies for Urban Regeneration: A Case Study of the Former Bileća Street in Trebinje, Bosnia and Herzegovina. in (IN)TANGIBLE HERITAGE(S): Design, culture and technology – past, present, and future: Proceedings
AMPS PROCEEDINGS SERIES., 369-377.
https://hdl.handle.net/21.15107/rcub_raf_1261
Guzijan J, Aleksandra Đ, Vaništa Lazаrević E, Cvijić S, Radić S. Digital Technologies for Urban Regeneration: A Case Study of the Former Bileća Street in Trebinje, Bosnia and Herzegovina. in (IN)TANGIBLE HERITAGE(S): Design, culture and technology – past, present, and future: Proceedings. 2022;:369-377.
https://hdl.handle.net/21.15107/rcub_raf_1261 .
Guzijan, Jasna, Aleksandra, Đukić, Vaništa Lazаrević, Eva, Cvijić, Siniša, Radić, Simo, "Digital Technologies for Urban Regeneration: A Case Study of the Former Bileća Street in Trebinje, Bosnia and Herzegovina" in (IN)TANGIBLE HERITAGE(S): Design, culture and technology – past, present, and future: Proceedings (2022):369-377,
https://hdl.handle.net/21.15107/rcub_raf_1261 .

DSpace software copyright © 2002-2015  DuraSpace
About RAF | Send Feedback

OpenAIRERCUB
 

 

All of DSpaceCommunitiesAuthorsTitlesSubjectsThis institutionAuthorsTitlesSubjects

Statistics

View Usage Statistics

DSpace software copyright © 2002-2015  DuraSpace
About RAF | Send Feedback

OpenAIRERCUB